The First Shapes of a World

Year:     2016

Thumbnails & Color Maps from the Planet Archive

Before the forests bloom and the towers rise,
a world must be felt in silhouette.

These thumbnails aren’t just sketches — they are the very first senses of a place.
The rhythm of mass and void. The dance of light and shadow.
Here, color schemes don’t decorate — they dictate.
They carry temperature, distance, memory.

 

Each panel asks:
What if you had only one second to recognize a world?

What is Thumbnailing?

Thumbnailing is how worldbuilders think with shapes.

These small, simplified sketches aren’t meant to be pretty — they’re visual tests.
They ask:

  • Does this silhouette tell a story?

  • Can a landscape feel ancient, without showing a single detail?

  • Does this shape invite the viewer… or warn them away?

By stripping scenes down to their essence — form, contrast, and color —
thumbnailing helps decide what a world should feel like before deciding what it looks like.

It’s not decoration. It’s direction.

Worldbuilding starts here.

 

I don’t just design spaces — I compose atmospheres.
Before every 3D scene or story beat, there is a shape.
And that shape needs to mean something.

Liked what you see? Let’s bring your vision to life!