KYRILL
KYRILL Making Of: 5 — Lost City
5
Lost City
The Lost City was built to capture the eerie calm of the ocean floor. Our glowing protagonist sinks to the ocean floor, descending into a Black Smoker’s plume.

Visual Progression
Volumetric lighting and layered smoke simulations were used to create the Black Smoker effect. The protagonist’s glow provides a stark contrast against the deep-sea shadows.
The Black Smokers
Glowing effects and simulated light scattering enhance the atmospheric depth.
The Dark Blue
The sequence concludes with a view looking upward, marking the start of the long tunnel leading into the next set.
Discover the next posts in this series
In the next posts we dive deeper into the making-of each scene—from the platforms and forest to the dramatic final sequences. Explore how the environments, animations, and storytelling came together to create the world of Kyrill.
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